AI upscaling comes to base PS5, starting with Marvel's Wolverine and Ghost of Yōtei

Sony announced QSSR for base PS5 on October 1. A lighter version of PS5 Pro's PSSR, it joined the graphics options in Marvel's Wolverine and Ghost of Yōtei via patches that day. Sony plans to make it widely available to all PlayStation developers.

A scene from Marvel's Wolverine: Logan walks out beneath an arch of red bulbs at the entrance to a Shinjuku alley crowded with neon signs, wearing a leather jacket

Sony Interactive Entertainment announced QSSR (Quick Spectral Super Resolution), an AI upscaling technology for the base PS5, on the PlayStation Blog on October 1. Daniel Craig, Principal Engineer in Graphics R&D at SIE, wrote the post[1]. Upscaling takes an image rendered at a lower resolution and displays it at a higher resolution. This means a game does not have to render every frame entirely at native resolution. The information below was checked against the original PlayStation Blog post as of October 4, 2026.

How QSSR differs from PS5 Pro's PSSR

Sony had previously offered its AI upscaling technology only on PS5 Pro, as PSSR (PlayStation Spectral Super Resolution). PSSR analyzes game images pixel by pixel, then uses AI to increase their resolution. Sony says it produces a sharper, more stable image than existing methods. The company also says its computational demands had prevented it from running on the base PS5[1].

QSSR builds on PSSR with performance as the priority. It emerged from Project Amethyst, Sony's AI graphics collaboration with AMD. Sony describes two changes: a simplified neural network architecture and a hand-tuned implementation designed to get as much performance as possible from PS5[1]. Sony says PSSR will remain the top standard on PS5 Pro, while QSSR brings a noticeable improvement in image detail and stability on the base PS5[1].

Two games added QSSR in October 1 patches

The first games to adopt QSSR are Marvel's Wolverine and Ghost of Yōtei. Both added it to their graphics options on the base PS5 through patches released on October 1[1].

Mike Fitzgerald, Head of Technology at Marvel's Wolverine developer Insomniac Games, says QSSR adds pixel-level clarity and stability to the game's environments. He points to the busy streets of Madripoor and the narrow alleyways of Shinjuku[1]. Jasmin Patry, Lead Rendering Engineer at Ghost of Yōtei developer Sucker Punch Productions, says it brings out fine details in characters and environments. Patry adds that the image is steadier from frame to frame, with a level of stability previously unattainable on the base PS5[1].

Sony plans wider access for developers

Sony says it will make QSSR widely available to all PlayStation developers and hopes to see it used in more games[1]. The post does not specify which other games will add it or when. If you play either of these two games on a base PS5, look for QSSR in the graphics settings after installing the patch.

Sources

[1] Daniel Craig (Sony Interactive Entertainment). AI upscaling is coming to PS5. PlayStation Blog, October 1, 2026.

Source: PlayStation Blog ↗

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