News

The Duskbloods' first network test never got past the login screen

The opening session went live on August 21. Most of the invited players could not reach the servers, and FromSoftware closed the day well before its four hour window ran out. The sessions after it went ahead as scheduled.

A caped figure walks toward a tall lit window in a dark gothic hall, with The Duskbloods logo at left

A network test exists to find out how many players the servers can hold. By that measure, the first session of The Duskbloods answered its question very fast. It opened at 3 a.m. PDT on August 21, and most of the players who had been picked never got past the login screen. What they got instead was a notice saying the game server login had failed, and a button to try again.

Four scheduled hours, closed after about ninety minutes

FromSoftware shut the session down partway through its window. The notice on the studio’s account is short: an apology for the trouble caused by game server problems, confirmation that the day’s session was over, and a line saying work on the servers would continue and that further scheduling would be announced later. Because nothing was confirmed at that moment, it was unclear for a while whether the four remaining windows would open at all.

They did. The next session returned at its scheduled time, and the ones after it have kept to the clock since. The full run was five windows: two on August 21, one at midday on August 22, and two more on August 23, the last of them from 7 p.m. to 11 p.m. PDT. Only the first of those five was lost.

A game where connecting is the game

The Duskbloods is FromSoftware’s online action game, exclusive to Nintendo Switch 2. Nintendo’s own listing puts it at one to eight players online with a 2026 release. You play a Bloodsworn of Dusk, a figure carrying blood given powers, and up to eight of you enter the same match, forming short alliances and breaking them. Access to the test came only through download codes sent to selected applicants, which is the point worth holding on to: this was a closed test with a capped guest list, and it still buckled on the first attempt.

This is the part that separates it from the studio’s earlier work. Dark Souls and Elden Ring are single-player games that other people drop into for a while, so a bad connection costs you an invasion, not the session. A game that needs eight people in one place before it can start has no such slack. A failed login is zero minutes played, which is what the first day cost the people who signed up for it. It is also why the studio is testing at all. Everything the game asks of its servers, from filling a lobby of eight to keeping them in sync, has to work before a launch date can be set.

What to watch next

FromSoftware has not said what it takes from this test, nor whether a second one is coming, nor how far the server work described in that first notice has gone. As of August 23, 2026, the release field on Nintendo’s page still reads 2026 and nothing more. The day that line turns into a month and a date is the next confirmed fact this game will produce.

Source: RPG Site ↗

More news

See all →
A light helicopter flying low over a ridgeline with soldiers seated on the skids, weapons raised

, WARDOGS

Four days before it goes on sale, WARDOGS sat sixth on Steam's most-played list

The entry holding sixth place was not the game but WARDOGS Playtest, with a peak of 245,118 concurrent players listed beside it. Early Access opens on September 10 at $39.99, and the developer has written on the store page that the price will go up later.

A laptop showing a running game, with a controller and an hourglass side by side on the desk next to it

, Xbox

Cloud gaming gets a monthly clock in November, and Ultimate's reads 15 hours

Microsoft said on 3 September 2026 that Xbox Cloud Gaming moves to monthly playtime limits in November. Ultimate gets 15 hours a month, Premium 10 and Essential 5, with extra hours sold separately. The same announcement opens a way to buy streaming hours with no subscription.

An airship flying low over dusk wasteland while a party on chocobo-back rides toward a ruined city below

, FINAL FANTASY VII REVELATION

"The Remake series, at last complete," Square Enix writes, filling in the date and the prices it left blank in June

Final Fantasy VII Revelation ships April 8, 2027 on six platforms. The Japanese release lists seven editions, from 9,900 yen for the standard version to 77,777 yen for the boxed three-game set. The 11,330 yen trilogy edition is a pre-order price, and nothing outside Japan has a price yet.

A swordsman in a straw hat stands in an open field with a snow-capped volcano behind him, a bounty notice nailed to a tree at his side

, Ghost of Yōtei

Ghost of Yōtei: Jin Sakai joins Most Wanted as its fourth playable character

The September 3 State of Play made Ghost of Tsushima's protagonist playable in Ghost of Yōtei's new roguelike mode. Most Wanted and the Echoes of Sekigahara expansion both arrive October 1 inside the paid Complete Edition, and the only free piece is a photo mode, Beauty of Yōtei.

Leaving GameSnapshots

Ad

This site is not run by GameSnapshots. Payments and personal data follow that site's own policy.

Continue