News, 2XKO

2XKO has kept part of its roster locked; patch 1.3.1 on September 8 opens all of it

Riot's August 27 pre-preview sets out what ships on September 8: every champion unlocked, an Ultimate Bundle of all skins at $39.99, Lux as the new champion, two stages and a 39-player private lobby. The post also calls 1.3.1 the last major balance patch, with 1.3.3 still to come.

Where to play

A mage holding a staff of woven light stands in a ruined courtyard while another silhouette sets its stance in the dark opposite her

2XKO is a free-to-play tag fighter in which two League of Legends champions form a team. What its next patch contains went up on the official site on August 27, ahead of the patch itself. The post is called So, What Happens Now? (Patch 1.3.1 Pre-Preview), and it splits balance, the new champion, skins, lobbies and stages between the leads responsible for each [1]. As of September 3, 2026 the release is five days out.

The largest change is how champions are acquired. A separate Riot Games announcement on August 20 states that all champions will be unlocked for all players [2]. Read backwards, that says they have not been. From September 8, anyone starting the game starts with the full roster in hand.

A $39.99 bundle takes the place the lock leaves behind

The pre-preview gives this one line: all champs will be unlocked, the Ultimate Bundle goes live, forty bucks for every skin in the game [1]. Forty is a round number, and the exact price sits in the August 20 announcement: $39.99, £33.99, €39.99 [2].

The bundle holds every champion skin, skin chroma and taunt up to and including Lux, plus all finishers released so far [2]. That the price is quoted in real currency rather than in-game currency is worth noting. KO Points, the in-game currency, stopped being sold on August 20, so payment is the only route to this bundle [2].

The shape of the store after September 8 follows from that. Money buys appearance, and nothing that unlocks a character.

Lux fights at every range and is best at none

The new champion in 1.3.1 is Lux. The description the team gives is brief: she is an all-rounder who fights fairly well at every range without being the best at any of them, with strong normals, a decent fireball and a solid anti-air [1]. Her launch skin is Faerie Court Lux [1].

Her gameplay reveal trailer went up in the official news feed on September 3, 2026, under a line about shining bright with the beauty of magic and Lux joining 2XKO on September 8 [3].

Lux is not the last champion. Samira arrives in 1.3.3 in late October, and she is the last one the game gets [1].

Two skin lines timed to a Halloween lobby, and two stages

The skins come in two separate lines. Demonic covers Teemo, Illaoi and Warwick, timed, the team writes, so they can be worn in the Demonic Halloween lobby [1]. Good vs. Evil splits into two camps: Yasuo leading Ahri, Akali and Illaoi for the Sentinels, Darius leading Braum, Ekko and Jinx for the Ruined [1].

Two stages come with them: The Ruined Courtyard in the Shadow Isles and the Grand Hall of Veneration in Demacia [1].

The big balance swings stop here

One word decides how the headline sentence reads. What the balance lead wrote is that 1.3.1 is the last major balance patch, followed by a note that work continues in 1.3.3 but without any big swings [1]. It is not the last patch; it is the last major balance patch. By volume of content, late October’s 1.3.3 is in fact the larger drop, since it carries 35 new skins [1].

Six changes touch the shared rules. Pushblock, which shoves an attacker away while blocking, pushes further at the cost of a few more recovery frames. Assists can be saved by tagging after a Break or a pushblock. Assist true damage goes up, and the freestyle Break penalty comes down. Champion hurtboxes, the region of a body that counts as hit, are standardized so that similarly sized champions share a height. Getup attacks now need the button held for a few frames [1].

Eight champions are named: Senna, Akali, Yasuo, Darius, Teemo, Warwick, Illaoi and Thresh. The stated focus is widening the set of moves worth using and cutting down on the situations players find frustrating [1].

A room for 39, and two patches left before December

Private lobbies gain a large lobby option, added so that an online tournament can run without splitting across several rooms and codes. The ceiling is 39 players [1]. Voice chat is coming to private lobbies in the same patch [1].

The Climb, the game’s single-player ladder, is getting updates the post declines to describe. The whole entry is a refusal to spoil them [1]. Until the September 8 patch notes land, that line stays empty.

The reason the patch has this shape sits a week earlier. Riot announced on August 20 that active development of 2XKO concludes at the end of 2026, giving as its reason that not enough players stayed with the game to reach a path toward sustainability [2]. This is not a shutdown. The same announcement says servers remain on beyond 2026 and the game stays playable on all platforms [2].

Three dates remain. 1.3.1 on September 8, 1.3.3 in late October with Samira and 35 skins, and 1.3.5 in early December as a bug fix patch that ships only if it is needed [1].

Two things can be checked on September 8: whether the roster is in fact fully open, and what happened to The Climb. The first has now been announced twice. The second is only in the patch notes.

Sources

[1] Riot Games. So, What Happens Now? (Patch 1.3.1 Pre-Preview). 2XKO official site, August 27, 2026.

[2] Riot Games. 2XKO Active Development Will End in December 2026. Riot Games, August 20, 2026.

[3] Riot Games. Lux Gameplay Reveal Trailer. 2XKO official site, September 3, 2026.

Source: 2XKO official site (Riot Games) ↗

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