Wuthering Waves, Open-world action RPG

Wuthering Waves in 2026: 50GB, an 80-Pull Ceiling, and an Xbox Launch

Version 3.6 arrived on August 20, 2026 and the Xbox release landed on July 10. Kuro Games' open-world action RPG had a rough 2024 launch; this review checks where it stands now, from the disk space you clear first to the pull math.

Where to play

Illustration of a traveler turning toward the viewer at a cliff edge, a lantern-lit mountain city in the valley below

Six platforms in two years, Xbox last

The sixth device was an Xbox. On July 10, 2026 the game arrived on Xbox Series X|S and the Xbox PC app, with in-game perks attached for Game Pass members. Then on August 20, two days before this review, version 3.6 went live. The stops, in order: PC, iOS and Android in May 2024, PS5 in January 2025, Mac in March 2025, Steam in April 2025, and Xbox in July 2026. One account carries progress across all of them. The Xbox listing carries Play Anywhere, so the console and the Xbox PC app share one install history and one account, and the game sits in every Game Pass tier (Ultimate, Premium, Essential and PC Game Pass) as of August 22, 2026.

Kuro Games, the developer, is based in Guangzhou and was known before this for the mobile action game Punishing: Gray Raven. Wuthering Waves is its first open world. At launch in May 2024 it took a beating over mobile optimization and translation quality, and the studio spent a stretch apologizing and handing out compensation. Two years on, little of that remains, and the reception turned around with version 2.0 in January 2025 and its new continent, Rinascita.

Two more items from 2026. On June 8, version 3.4 brought a collaboration with the animated series Cyberpunk: Edgerunners, adding Lucy and Rebecca as playable 5-star Resonators; Rebecca was free for accounts at Union Level 10 or higher. That was limited-time and is no longer claimable. On July 18, at a concert in Shanghai, Kuro announced its own animated series, Wuthering Waves: Elysium. As of August 22, 2026 no air date or platform has been given.

A world you climb first and fight second

The setting is Solaris-3, a planet that lived through a catastrophe called the Lament. You wake as the Rover, a protagonist with no memory, and gather allies called Resonators, people whose power resonates with sound, while chasing both the cause of the disaster and your own past. The first region, Huanglong, is East Asian walled cities and mountain ranges. Rinascita, opened in 2.0, is canals and domes in a European mold. The region expanded in 3.6, Xuanfang, is peaks above the cloud line.

Traversal is the first thing the game gets right. You run straight up vertical walls, hook a grapple line to distant ledges, and glide down from any height. There is a stamina bar, but it is generous enough that reaching the peak you can see rarely means hunting for a path around. Combat uses a squad of three controlled one at a time. The core is the parry: strike on the flash just before an enemy attack to knock it away, counter out of a dodge, and trigger swap-in skills when you change character. It feels fast and heavy. Without the parry timing, the mid-game bosses become a wall.

Echoes, and the 80-pull ceiling

The game’s own invention is the Echo. Defeated monsters have a chance to become Echoes you absorb, and each character equips up to five of them for stats. One of the five also becomes a button in combat that transforms you into that monster or fires its signature move. Taking down a huge boss and then using its strongest attack as your own is the loop, so hunting monsters in the field doubles as gear farming and collecting. Echoes also carry a cost tier, and a character’s five slots share a cost budget, so assembling a set is a packing puzzle as much as a stat hunt. The problem is that an Echo’s sub-stats are random. You will kill the same monster again and again waiting for the right roll, and from the mid-game onward that is most of what a daily session looks like.

Payment sits entirely in the pulls. By the game’s published rates, a 5-star Resonator drops at 0.8 percent per pull with a guaranteed 5-star inside 80. On a limited banner the featured character has a 50 percent chance on that 5-star; lose it and the next is guaranteed. The paid currency is 160 per pull, so 80 pulls is 12,800 and the worst case of 160 pulls is 25,600. The weapon banner has no coin flip: the featured weapon is guaranteed inside 80. The main story and exploration are entirely free, and most permanent content is clearable without any limited 5-star.

The 50GB you clear first, and why Jinzhou is for exploring before pulling

The numbers start before you play. For the 3.6 pre-download, the official notice asked PC players for 50GB of free space (a 22GB package) and Android and iOS players for 33GB (a 13GB package). Those figures cover the update package alone, so a fresh install needs more. On a mid-range or older phone, PC, PS5 or Xbox is the better home. On Xbox the game is in Game Pass and the account is shared with PC.

The first ten hours happen around Jinzhou, the walled city in Huanglong. The opening story is heavy on exposition and proper nouns, a complaint that dates to 1.0 and still applies. The way through is to spend the time exploring rather than skipping. Every wall you climb has a chest or a puzzle at the top, and the currency those give you is your first pull budget. Exploration and quests also raise Union Level, the account-wide level that gates world difficulty and most of the permanent modes, so time spent climbing in the first week pays off later in a way that early pulls do not. By around ten hours you have a three-person squad, the parry is in your hands, and you are ready to move on to Rinascita.

Good fit: people who enjoy climbing terrain in an open world, people who want fast action built on parries, and people who would rather play it like a console game through Game Pass or on PS5. Poor fit: people on a low-end phone, people who dislike farming the same monster for drops, people without patience for the opening chapters, and people expecting multiplayer (co-op exists but is limited).

If you start now, the order is this: clear 50GB, install on PC or Xbox, skip the banners for the two new 3.6 Resonators (Qingxiao and Jingran), and decide where your money goes only after you reach Rinascita and see the 2.0 story. Whatever free currency you gather while 3.6 runs will still be there when you do.

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