LIMIT ZERO BREAKERS, Anime action RPG

6 September at 11:00 KST closes the sign-up window, and the LIMIT ZERO BREAKERS test that follows runs five days

Nothing here is for sale yet. As of 3 September 2026 the Steam listing still reads Coming soon, and the only way into LIMIT ZERO BREAKERS is a closed test running 10 to 14 September. Sign-ups close at 11:00 KST on 6 September, and every account made during those five days is deleted afterwards.

Where to play

Official cover art for LIMIT ZERO BREAKERS, set across the island world of Seraphia

Two buttons work on the store page, and neither one sells the game

LIMIT ZERO BREAKERS cannot be bought as of 3 September 2026. The Steam listing prints Coming soon where a release date belongs, and the price panel is empty[1]. The official site carries mobile store badges under the line Available Soon On, with no dates attached[2].

One route into the game exists right now. The studio calls it the Frontier Test, a second closed test that opens at 11:00 KST on Thursday 10 September and closes at 11:00 KST on Monday 14 September. Five days[3]. Applications opened on 20 August and shut at 11:00 KST on Sunday 6 September, which leaves three days from the date on this review.

The application route depends on the device. PC players press the playtest request button on the Steam page, while phone players submit a Google form rather than anything on a store[3]. Mobile builds go only to those selected.

Searching a phone store finds nothing to begin with. A Google Play app search returns no result, and neither do the Japanese and Korean queries against the iTunes Search API[4][5]. No mobile listing exists yet.

Seraphia, the Archive of the Gods, and a party built from mismatched styles

The Steam blurb states the premise in two sentences. A Breaker explores the floating islands of Seraphia, builds a team of characters with different fighting styles, and works through ancient dungeons and outsized monsters[6]. The destination is the Archive of the Gods, described as the place where any wish is granted. The genre line on the store reads anime action RPG.

Solo play is not the whole shape of it. Single-player, Multi-player, Co-op and Online Co-op all sit in the store category list, alongside Cross-Platform Multiplayer[6]. A group can mix desktop and phone in one room.

Language support splits along an asterisk. The Steam table marks full audio with a star, and the starred entries are English, Japanese and Korean[6]. Traditional and Simplified Chinese get interface and subtitles only.

One rename, eight show floors, and a publisher named NC

This is not a new announcement. The studio timeline records a title change in June 2025, from Breakers: Unlock the World to Limit Zero Breakers[7]. An unfamiliar name with three years of development behind it comes from that line.

The exhibition record covers three years. Tokyo Game Show 2023, G-Star 2023 and Tokyo Game Show 2024 make the first three entries[7]. In 2025 the game appeared at Niconico Chokaigi in April, Gamescom in August, Tokyo Game Show in September, Paris Games Week in October and AGF in December. Eight booths, and still no release date.

VIC GAME STUDIOS was founded in October 2020. The company page lists an address in the Gangnam district of Seoul and a second office in Tokyo, and describes the studio as a maker of anime-style RPGs[7].

The previous title says something about the scale the team has worked at. Black Clover Mobile shipped in Korea and Japan in May 2023, globally that November, and in China in November 2025[7]. The company game list marks its current status as service in China[8].

Publishing sits with NC. The Steam page names VIC GAME STUDIOS as developer and NC as publisher[1]. A large Korean publisher taking on an outside studio’s anime RPG is the arrangement here.

The disclosure names random purchases; no page names the odds

The base game carries no price. Steam app data returns is_free as true, lists Free to Play among the registered genres, and includes In-App Purchases in the category list[6]. The download costs nothing and something inside the game is sold.

What gets sold appears in a single disclosure line. The Korean Steam page lists four interactive elements: in-game purchases, in-game purchases with randomised outcomes, in-game chat and online interaction[1]. The Japanese page prints the same four in its own wording[9]. Randomised purchases in this game are a matter of store record, not inference.

The numbers themselves are absent. No rarity table turned up on the official site or on any Steam page[1][2]. Nor did a pity rule, a battle pass, or a price list for whatever the shop will hold. In a game with a draw mechanic, the figure a reader most wants is the one missing entirely.

Payment is switched off for this test. The developer notice states that the Frontier Test runs as a build with purchasing disabled[3]. For these five days at least, nobody is asked to spend against odds they cannot read.

Five days, and then the accounts go

Everything made during the test is erased at the end of it. The same notice says the servers close when the test finishes and that all accounts and play data created during the period are deleted[3]. Five days of progress transfer nowhere.

The build opens wider than the June one did. NC’s announcement lists three chapters of the main story, a spin-off story, a new raid and new characters as this test’s content[10]. The same release says the combat system, the character and background art, and the UX and UI have all been reworked.

The first test ran three months ago. Steam’s notice dates the Prologue Test from 10:00 KST on 11 June 2026 to 23:00 KST on 15 June[3]. The second test is demonstrably larger than the first, though what actually improved in between is known only to the people who played both.

An account of the first ten hours cannot be written here. No finished build has been played, this review reaches as far as store pages, developer notices and studio filings, and the score is measured against that same limit.

What to settle before 6 September

The decision rests on whether a wiped account is acceptable. Progress ends with the servers on 14 September, so what remains afterwards is a judgement about whether the game suits the hands playing it. For a reader who likes anime-styled character action and wants the story in full Korean, English or Japanese voice, that judgement is worth five days.

Waiting is the better call under three conditions. Readers who decide on a gacha by reading its rates, readers who want the game from Google Play or the App Store, and readers who need Chinese voice acting all have reason to hold. The first two get an answer once the game launches properly; the third gets none, if the current language table holds.

Two questions stay open past 14 September. Where and when the rarity table gets published, and when the mobile store listings appear. Watching the Steam page for those two lines is the cheapest way to find out, and a wishlist entry costs nothing while the wait continues.

Sources

[1] Valve. Steam store page, appid 3764400, Korean. Accessed 3 September 2026.

[2] NC. LIMIT ZERO BREAKERS official site. Accessed 3 September 2026.

[3] VIC GAME STUDIOS. Steam developer announcements, Frontier Test and Prologue Test. Accessed 3 September 2026.

[4] Google. Google Play app search results. Accessed 3 September 2026.

[5] Apple. iTunes Search API results, Japan. Accessed 3 September 2026.

[6] Valve. Steam appdetails API, appid 3764400, English. Accessed 3 September 2026.

[7] VIC GAME STUDIOS. Company profile and timeline. Accessed 3 September 2026.

[8] VIC GAME STUDIOS. Game list. Accessed 3 September 2026.

[9] Valve. Steam store page, appid 3764400, Japanese. Accessed 3 September 2026.

[10] NC. Press release on the Limit Zero Breakers Frontier Test. 20 August 2026.

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