If you want a gacha where the roster never grows, Limbus Company has kept twelve names since 2023
Project Moon's free turn-based RPG updates every Thursday, today included. The twelve Sinners never change, and extraction hands out Identities and E.G.O for them to wear instead. Steam lists three languages, Korean is the one with voice acting, and no odds table appears outside the game.

Twelve names, and extraction does not add a thirteenth
Most gacha games grow sideways: the roster gets longer, and the pressure to pull comes from the names you do not own. Limbus Company does not work that way. The Steam blurb sets the premise in one line, and the line has not changed since 2023: as the Executive Manager of Limbus Company, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs [1]. The manager is you. The twelve Sinners are the entire cast.
What extraction pulls, then, is not people. Two things come out of it, Identities and E.G.O, and both are closer to equipment worn by the same twelve [1]. A free account never ends up with a gap in the party, because a thirteenth name does not exist to be missing. The gap shows up in a different shape: someone else has a better Identity for the Sinner you both already have.
This review is written as of September 3, 2026, from store data and official pages opened on that day.
Clashes, colors, and a fight that runs itself once the icons are connected
Combat does not wait for turns. Project Moon describes it as a combination of turn-based RPG and realtime brawl, with both sides acting at once; when two attacks meet, the game calls it a Clash [1]. The winner of a Clash cancels the loser’s skill outright. Skill strength decides most of it and luck decides the rest.
The input is smaller than that description suggests. You connect skill icons in order across a grid, and the round then plays itself out. Chaining icons of the same color raises the damage [1]. Enemies come with affinity-based attacks, and a category called Abnormalities carries the harder patterns.
The opening hours read more than they fight. Steam’s own tag list runs story rich, great soundtrack, free to play, turn-based combat, visual novel [2]. The App Store files the game under Strategy rather than Action, the download is 1.3 GB, and iOS 15.0 is the floor [3]. Anyone arriving for fast hands will notice the mismatch inside the first session, because what stays on screen longest is text.
English, Japanese, Korean, and an asterisk on the third
The supported languages box lists three entries and nothing else [1]. Korean carries an asterisk, and the footnote explains it as the language with full audio support. The Korean blurb closes by saying every main story line is fully voiced in Korean. This is a Seoul-area studio, so Korean is effectively the original text; English is a translation of it, which matters mostly to anyone deciding whether to read subtitles against Korean voice acting.
Project Moon has three games on Steam and they run in sequence. Lobotomy Corporation arrived April 9, 2018, Library of Ruina on August 10, 2021, and Limbus Company on February 26, 2023. The store text says outright that Limbus Company continues from the two earlier titles in the same world [1]. Whether the earlier games are required reading is not stated anywhere on the store. What is verifiable stops at the name of the buried facility in the opening: Lobotomy Corporation.
A Thursday cadence that has not broken in three and a half years
Today is a patch day, which is why the game is in front of you now. The notice titled 2026.09.03 (KST) New E.G.O Target Extraction went up on August 28. Three days later, on August 31, the scheduled update notice and the new E.G.O preview posted together [4]. A new E.G.O and its targeted banner opened this morning.
Lining up the dates shows the rhythm. July 23, July 30, August 6, August 13, August 20, August 27, and today. Seven scheduled updates, every one of them a Thursday [4]. A game three and a half years past release is still running on a weekly clock.
The audience is still there too. Limbus Company has been on the Steam Korea top sellers chart for 184 consecutive weeks [5], and the most-played chart records a peak of 45,951 concurrent players today [6]. Google Play Korea shows more than a million downloads and about 76,800 reviews [7]. Rank and current concurrents move by the hour, so only the values that settle once per day are quoted here.
Lunacy, Extraction, and the ten items on the App Store
Payment happens inside the game on all three platforms. Steam’s category list includes In-App Purchases, so the PC build charges in the same place the phone does [1], and the store data has no DLC field, which rules out a paid expansion or a separately sold pack [8]. Reaching the story costs nothing.
The premium currency is called Lunacy and the pull is called Extraction. The US App Store publishes ten in-app items [9]. On the Lunacy side: Monthly Lunacy Batch $2.99, Monthly Lunacy Supply $6.99, Season 7 Commencement Lunacy Pack $10.99, Lunacy Bouquet $11.99, Lunacy Crate $23.99. On the Extraction side: Weekly ExtractionTicket Pack I $6.99, Monthly Extraction Pack $9.99, Mthly. ExtractionTicket Pack I $18.99, Mthly. ExtractionTicket Pack 2 $32.99. The tenth is Weekly Enkephalin Box Pack at $6.99. Google Play states a range instead, 1,100 to 110,000 won per item on the Korean page [7].
Seven of those ten carry Weekly or Monthly in the name. That ratio is the useful part of the list. What a player spends here is decided less by any single purchase than by how many months the subscriptions stay switched on. A pass product exists as well, though it does not appear in the US top ten; the Korean list prices Limbus Pass at 17,000 won and the Japanese list at 1,500 yen [3]. What the pass contains cannot be established from storefront listings, so it is left undescribed here. The name Season 7 does tell a newcomer one thing: six seasons of material sit behind the current one.
An adult rating everywhere, and an odds table nobody publishes
No pull rate could be found outside the game. The Steam store page, the terms of service and the privacy policy were opened, along with all three official sites at limbuscompany.kr, limbuscompany.com and limbuscompany.jp [10]. The Steam announcement feed was searched for both probability and the Korean equivalent [4]. Neither a table nor a sentence describing rates turned up. Ratings labels are as far as the public record goes: Google Play Korea files the game under in-game purchases including probability-based items [7], and the App Store age rating detail lists Loot Boxes [3]. Whether a rate table exists on some screen inside the client is something only an install answers.
Every storefront rates this for adults. Steam’s content descriptor reads frequent violence or bloodshed, general adult content, and the Korean Steam page sits behind an age gate carrying the local board’s 18 badge [1][8]. Google Play Korea marks it youth-restricted for violence [7]. The Korean App Store listing is 19+, and the detail names realistic violence, suggestive themes and horror themes as frequent, with loot boxes flagged separately [3]. None of that makes for a comfortable screen in a shared study room.
The fit is easy to call. Anyone who enjoys long stretches of dialogue and is content to live with twelve characters has three and a half years of accumulated story waiting. Anyone who wants busy hands, or who plans a spending budget from a published rate, hits the friction on day one.
The first evening is better spent not pulling. Take the 1.3 GB, start as a guest and link the account to Apple or Google before anything else [7], then read the opening chapter through. If the next chapter is still interesting after that, the account is worth keeping. One question survives the research: where inside the client the extraction rate for this morning’s new E.G.O is written down, because no storefront and no official site would say.
Sources
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Steam store page, Limbus Company: https://store.steampowered.com/app/1973530/Limbus_Company/
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Steam popular user-defined tags, Limbus Company (Korean store page): https://store.steampowered.com/app/1973530/?l=koreana&cc=KR
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App Store, Limbus Company (Korean listing): https://apps.apple.com/kr/app/limbus-company/id6444112366
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Steam news API, appid 1973530: https://api.steampowered.com/ISteamNews/GetNewsForApp/v2/?appid=1973530&count=25
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Steam top sellers chart, Korea: https://store.steampowered.com/charts/topselling/KR
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Steam most played chart: https://store.steampowered.com/charts/mostplayed
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Google Play, Limbus Company (Korean listing): https://play.google.com/store/apps/details?id=com.ProjectMoon.LimbusCompany&hl=ko&gl=KR
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Steam appdetails API, appid 1973530: https://store.steampowered.com/api/appdetails?appids=1973530&l=english&cc=US
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App Store, Limbus Company (United States listing): https://apps.apple.com/us/app/limbus-company/id6444112366
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Official sites: https://limbuscompany.com/
Screenshots
Images: official Steam assets


