The studio posted eleven reasons not to buy WARDOGS, and it sold three million copies in just over two weeks anyway
A hundred players, three teams, one zone, still in Early Access. BULKHEAD posted reasons not to buy it and told people to refund, then sold three million copies by September 26. Payment is $39.99 once plus an optional $12.99 Supporter Pack. Steam reviews split sharply by language.
Before you pick
- Bottom line
- A hundred-player battlefield opened by a single $39.99 payment, and buying now means taking the cheapest step on the price ladder along with an unfinished game and servers where the voice chat runs in English.
- Know before you start
- Steam Family Sharing has been switched off since September 19. One copy no longer serves two siblings, and the studio has not said whether it will come back
- Why now
- Season 02 begins with four weapons and four vehicles 2026-10-15
- How it plays
- Versus
- Match by match
- Compare with
- LighterBattlefield 6Match by match
- With friendsARC RaidersOnline co-op
Valve's most-played chart dated September 26 places WARDOGS fifth, with a weekly peak of 322,797 concurrent players. It was fifth the week before as well[12]. On the same day developer BULKHEAD announced three million copies sold in just over two weeks of Early Access[9]. Everything below was checked on September 27, 2026, when the US Steam top sellers list had the game in second place, behind only the Steam Frame hardware listing[14].
On numbers alone this is an ordinary hit story. What sets the game apart is how it was sold. The pre-order announcement carried a video titled "10 Reasons NOT to Buy WARDOGS" and told anyone who tried the beta and did not like it to refund[4]. Two days before launch the studio added an eleventh reason[5]. The question this review tries to answer is whether that posture shows up in the payment structure and in how the game has been run since.
Three teams, a hundred players, and an ARMA mod at the root
WARDOGS descends from King of the Hill, a player-made mode for the military simulation ARMA. BULKHEAD says its design team spent years working directly with the mod's original creators to build a standalone game from it[11]. For readers who never touched ARMA, the short version is a three-way fight over one hill, laid on top of guns and vehicles that behave more like the real thing than an arcade shooter.
The rules fit in one paragraph of the store page. A hundred players split into three teams. Inside a 256 square kilometre map, a 2 by 2 kilometre control zone is placed at random, and the team with more players inside it scores. First to 100 points wins[1]. The three teams have names and backstories: Lonestar, a Western paramilitary outfit; Valkyra, which wants the Soviet People's Republic restored; and Manticore, Tehran's shadow army. The setting is a fictional war zone called Kolchia and the thing everyone is fighting over is a fictional resource named PV-1[10].
Cash is where this game diverges from other large-scale shooters. Every account starts with $10,000 of in-game money, and every respawn means buying weapons, gear and vehicles again. Reviving squadmates, transporting them and holding the objective all pay out, and the balance carries over from match to match[1]. Inside the control zone sits a smaller Hot Zone where each player counts double and cash is doubled too. Surplus cash converts into gold bars for cosmetic unlocks, and XP accrues along six separate tracks from medic to pilot. There is no cap on squad size[10]. There is also no solo mode. The Steam category list carries multiplayer, PvP and online PvP and nothing else[2].
A $12.99 Supporter Pack and three promises written on its store page
The US store offers two purchases: the base game at $39.99 and a Supporter Edition at $49.99[1]. The Supporter Edition is the base game bundled with a DLC called the Supporter Pack, which sells on its own for $12.99[1][3]. Bought separately the two come to $52.98, so the bundle saves $2.99. The pack contains camouflage skins for the three starter weapons, one helicopter skin, a supporter icon on the scoreboard and two bobbleheads. Nothing in it touches performance[3].
The same DLC page carries three sentences from the studio. There will be no monetisation during Early Access apart from this pack. In-game cash and gold bars will never be sold. Camos will never be purchasable directly[3]. No loot boxes and no battle pass appear anywhere on the store page[1]. The limit of those promises is the Early Access period itself. What the game will sell after full release is not written down anywhere.
The price is going up. The store's developer Q&A puts Early Access at roughly one to two years and says the price may rise as content is added and full release approaches[1]. This is what the August 11 announcement called stair-stepped pricing[4]. Anyone paying now stands on the lowest step, and in exchange receives an unfinished game.
Refunds were the studio's idea before they were anyone else's. The August 11 post told beta players to refund if the game fell short of expectations, and repeated the same advice for the release build[4]. The conditions are Steam's ordinary ones: within two weeks of purchase and under two hours of play[18]. Whether time spent in the login queue counts toward those two hours is not something Valve's refund page addresses.
One copy now means one player. On September 19 the official account announced that accounts had been exploiting Steam Family Sharing to get around bans, and that the feature had been disabled to protect legitimate players[15]. The Steam feature list for the game no longer carries a Family Sharing entry[2]. Anyone planning to share one purchase with a sibling now needs two.
A forced restart on launch day, then an apology two days later
On launch evening the studio kicked every connected player out. According to the September 10 announcement, timed 20:20 UTC, the client hotfix required closing and relaunching the game, after which everyone landed back in the login queue. Players were then let through in controlled batches while the team watched servers fill. The problems being addressed were failed server joins, mid-match kicks and long queue times[7].
Two days later, on September 12, an announcement headed Patch 0.11 spent half its length on an apology. The developer admitted it had neglected community servers and that the server browser had been poor, and said it had worked through the night to split the browser into official and community lists. By way of apology, community servers were given a 5 percent end-of-match cash bonus for a week. The same post noted increased server capacity in Asia[8]. Community servers are rented from three approved hosting partners, and the pre-launch advice to play on admin-run servers was the practical answer to cheating[5].
The final section of that September 12 post sets out the penalties for economy abuse. Exploiting cash bugs brings a timed ban and a reset of cash and XP to zero. Making content that teaches an exploit is treated as advertising cheats and brings a permanent ban. Spending more than a few minutes on an XP-farm server also brings a permanent ban, and the developer says it tracks every server a player enters[8]. In a game whose stated goal is getting rich, this paragraph is where play ends and abuse begins. Testing something once or twice is fine, the studio says, and repeating it is abuse[8].
A median player hits level 20 at 25 hours, and artillery sits at Career 90
You start with $10,000 and six empty XP tracks[1][10]. When things unlock is laid out in the Season 1 changelog posted the day before launch. The studio says its data led it to tune the curve so a median player reaches around level 20 after 20 to 25 hours, and that the top 5 percent chasing big-ticket items will need to grind. Artillery moved to Career level 90 and the heavy tank to Driver level 35[6]. The XP required for level 15 went from 54,750 to 110,000, exactly double[6].
Vendor prices for the Forward Operating Base and the Large Hammer were raised too, in the post's words to make them "more of a choice"[6]. The first few matches are therefore spent walking to the zone and doing arithmetic on every respawn. Because reviving and transporting teammates pays, a player who cannot shoot has a way to earn from day one[1].
The XP curve changes every season[6]. Season 2 starts on October 15, and so far the studio has published only the date and a teaser video[17]. The September 26 post promised more information the following week[9].
English reviews are Very Positive, and the other languages are not
As of September 27 the game has 91,778 Steam reviews, 70,411 of them positive, which Valve labels Mostly Positive[13]. Split by language the picture changes. English reviews run 48,123 positive out of 58,999, a Very Positive rating. Korean shows 518 of 845, Japanese 353 of 616 and Traditional Chinese 352 of 740, all Mixed. Simplified Chinese has 3,088 positive out of 7,573[13].
The review tally does not explain why. Three facts are on the record. The developer only announced extra Asian server capacity on September 12[8]. Of fourteen supported languages, English is the only one with voice[2]. And the game runs on proximity voice chat[1]. Put those together and the review numbers raise a question about whether someone logging in from Seoul or Shanghai is playing the same game as someone in Texas.
Two numbers to check before downloading: 50 GB of storage and a broadband connection, both on the minimum spec[2]. No US rating appears on the store page and the app record's required age is 0. Germany rates it 16 for drastic violence and coarse language, Brazil 14 and Indonesia 18[2]. Windows is the only platform, and the launch trailer post says consoles are coming in 2028 with nothing more specific[2][16].
What buying today gets you, and what changes after October 15
For someone who wants a Battlefield-scale war without loot boxes and battle passes, today's price is the lowest this game will ever be. The same goes for anyone with friends online most evenings to fill a squad, and for anyone who enjoys watching a game change under them. It is the wrong moment for someone who finds English proximity chat off-putting, who planned to share one copy at home, or who only buys finished games.
Two hours is enough to decide. Pay $39.99, see how long the queue holds you, and check whether the reasons behind the Mixed Asian reviews show up on your own connection. The refund window is still open at that point[18]. The unresolved question is where the promises end. The three-line pledge not to monetise applies to Early Access only, and what this game sells once that one-to-two-year period closes is not written anywhere[1][3].
Sources
[1] Valve. WARDOGS on Steam (US storefront). Accessed September 27, 2026.
[2] Valve. Steam app details API, appid 1867240. Accessed September 27, 2026.
[3] Valve. Steam app details API, appid 4809960 (WARDOGS - Supporter Pack). Accessed September 27, 2026.
[4] BULKHEAD. PRE-ORDER NOW!. Steam announcement, August 11, 2026.
[5] BULKHEAD. The 11th Reason NOT To Buy WARDOGS. Steam announcement, September 8, 2026.
[6] BULKHEAD. Pre-Load Live & Season 1 Changelog. Steam announcement, September 9, 2026.
[7] BULKHEAD. Launch Stability Hotfix #1. Steam announcement, September 10, 2026.
[8] BULKHEAD. SCHEDULED MAINTENANCE & PATCH 0.11. Steam announcement, September 12, 2026.
[9] BULKHEAD. 3 Million Sales + Golden Joystick Awards. Steam announcement, September 26, 2026.
[10] BULKHEAD. WARDOGS - TOP QUESTIONS. Steam announcement, February 18, 2026.
[11] BULKHEAD. Evolving the King of the Hill Mod!. Steam announcement, February 19, 2026.
[12] Valve. Steam most-played chart data. Roll-up dated September 26, accessed September 27, 2026.
[13] Valve. Steam review summary API, appid 1867240 (all languages and per language). Accessed September 27, 2026.
[14] Valve. Steam top sellers (US). Accessed September 27, 2026.
[15] WARDOGS (@WARDOGSUpdates). Heads-up: Family Sharing disabled. X, September 19, 2026.
[16] BULKHEAD. WARDOGS LAUNCH TRAILER. Steam announcement, September 10, 2026.
[17] BULKHEAD. WARDOGS | Season 02 Teaser. Steam announcement, September 22, 2026.
[18] Valve. Steam Refunds. Accessed September 27, 2026.
Screenshots
Images: official Steam assets




