NTE: Neverness to Everness, Supernatural urban open-world action RPG

Rolling a die and moving along a board is how NTE: Neverness to Everness runs its gacha

An urban open-world action RPG that makes you an unlicensed anomaly hunter in Hetero City. Free since 29 April 2026, on Steam since 7 July. The gacha runs on dice and a board, the standard board publishes its odds to four decimal places, and the seasonal board people actually roll on publishes none.

Where to play

A rain-slicked city intersection at night with neon signage bleeding across the wet asphalt, a modified car idling with its headlights on outside a small antique shop

A roll of the die moves you one to six spaces along a board, and you receive whatever sits on the space where you stop. That is the gacha in NTE: Neverness to Everness[1]. It is closer to a board game than to the usual banner with a button under it.

The odds for that board are published. On the standard board, a single roll carries a 1.8700 percent overall chance of yielding a permanent S-rank character. Fail to get one within 70 rolls and the board mutates, raising the rate; fail again through 89 and the 90th roll pays out for certain[1]. Four decimal places and a hard pity count, both readable before installation.

Everything below was checked on 3 September 2026, on storefronts and publisher pages. What the game asks of your hands comes first, then what it asks of your card.

An unlicensed hunter, an antique shop, and a car to rebuild

NTE: Neverness to Everness is an open-world action RPG set in a city where the supernatural has become ordinary. The Steam description casts the player as the first unlicensed anomaly hunter in Hetero City, taking private contracts out of an antique shop[2]. An anomaly here is any event the world cannot explain, and hunting them is a job people get paid for.

Combat is not the whole of it. Modifying a vehicle and driving it through the city, and decorating a place of your own, appear in the same description as the contract work[2]. The Korean official site sorts the playable cast into damage types rather than weapon classes[3].

The studio’s history explains the shape of the thing. Hotta Studio built Tower of Fantasy, released on 19 October 2022, and the publisher is the same Perfect World Games as it was then[4][5]. Both games install for nothing and place random purchases on top of that.

The corporate name changes depending on the page. Steam credits Hotta Studio as developer and Perfect World Games as publisher[4], the mobile storefronts name the seller as N2E ENTERTAINMENT PTE. LTD.[6], and the Korean PlayStation Store listing gives the publisher as Perfect Entertainment Co., LTD.[7]. All three refer to the same game.

Ten weeks separated the global launch from the Steam build

The global launch was 29 April 2026, and the Steam build followed on 7 July[2]. An official notice dated 8 July announced Steam, the Epic Games Store and the Samsung Galaxy Store together, and stated that all three shipped the same current version as every other platform[8].

Store metadata will mislead anyone reading it as a release date. The App Store lookup returns 26 April 2026[6] and the Google Play listing an earlier date still[9]; both mark the opening of pre-download rather than launch.

Progress travels between machines. The same notice says an email, Facebook or Google account carries save data across platforms, while servers divide into Asia, America, Europe and Southeast Asia, and data on different servers is kept apart[8]. Anyone joining friends needs to match the server before the account.

The live platform list runs Windows PC, iOS, Android, Google Play PC, Mac, PlayStation 5 and PlayStation 5 Pro. There is no Xbox or Nintendo build. The Steam version is Windows only[4], and the Mac route is the App Store app registered as iPhone, iPad and Mac compatible[6].

Scale reads differently depending on where it is measured. Steam user reviews totalled 5,953 with 4,958 positive and a Very Positive summary[10]; the last 30 days ran 80 percent positive across 1,794 reviews, and Korean-language reviews 88 percent across 351[2]. Concurrent players on Steam that same day numbered 4,197[11]. Google Play, meanwhile, records more than five million downloads and 139,000 reviews[9]. The centre of gravity is the phone, not the PC. Charts confirm the modesty of the desktop figure: the game appeared nowhere in Valve’s top 100 by players or concurrents, nor in the Korean App Store’s top 100 grossing games, and its only chart placement was 90th on the Japanese App Store’s top grossing games[12].

One roll of the die is worth 1.8700 percent

The pull mechanic is the least familiar thing here. A roll produces a number from one to six, the marker advances that many spaces, and the item on the space where it lands is what you receive[1]. The result is decided by position, not by a single random draw behind a button.

The published figures for the standard board go like this. A single roll carries an overall 1.8700 percent chance at a permanent S-rank character, which splits into 0.9900 percent on the base board and 19.5900 percent on the mutated one. A-rank items carry an equivalent overall rate of 22.9800 percent, made of 11.67 percent for characters and 11.31 percent for arcs, and B-rank arcs sit at 65.3300 percent[1].

Pity comes in two stages. Seventy consecutive rolls without a permanent S-rank triggers the mutation that lifts the rate, and if 89 also pass without one, the 90th delivers it outright[1]. That is where the 19.5900 percent figure comes from. It is a rate only a player who has already spent 70 rolls will ever see.

Individual characters are itemised too. Six permanent S-rank characters sit at 0.31 percent each, and six A-rank characters at 1.94 percent each[1].

One thing is missing, and it is the part that matters most to a spending decision. The page covers the standard board only. The limited board that rotates with each season is not on it[1], and the limited board is where most rolls actually happen.

The paid currency comes in six sizes and three checkouts

Prices below come from the Korean storefronts, because that is where the in-app list was legible in full. The Korean App Store lists the paid currency at 5,900 won for 300, 19,000 for 980, 37,000 for 1,980, 63,000 for 3,280 and 119,000 for 6,480, with a 60-unit item sold separately[13]. The Korean PlayStation Store prices the same 6,480 bundle at 119,000 won[7], and the Korean Google Play listing gives a per-item range of 1,200 to 119,000 won[9].

Bundled products sit alongside the currency. The Korean App Store list includes one item at 5,900 won and another at 12,000 won that both read as recurring benefits, plus three packs at 1,200, 1,200 and 3,600 won[13]. Whether the first two are a monthly subscription or a season pass cannot be settled from a store listing, which makes the in-game product description the thing to read before buying either.

Steam adds two paid DLC packs to the free base game. The starter pack registered on 7 July 2026 at 1,200 won[14]. The core expansion pack registered on 1 September 2026 at 3,600 won and carried a 25 percent discount to 2,700 won when checked, containing three training experience boxes, 30 expansion cores and 60,000 beetle coins[15].

The checkout is not one place. The official FAQ states that the Steam build charges the Steam account and the Epic build charges the Epic account[8], and a separate web top-up page bypasses storefronts entirely[16]. One account’s spending can end up recorded in three ledgers.

The ratings carry the disclosure. Korean Google Play rates the game 12+ with descriptors for sexual content and random items, and for in-app purchases including random items[9]. The Steam interactive-elements line reads in-game purchases, chance-based in-game purchases, in-game chat and online interaction[2]. The Korean PlayStation product data carries equivalent random-purchase and loot-box descriptors[7].

The disk comes first, the opening evening after that

The PC entry cost is space. The Steam minimum specification is Windows 10 64-bit, a Core i7-10700, 16GB of RAM, a GeForce GTX 1660 and 70GB of storage; the recommendation rises to a Core i7-12700, 32GB and a GeForce RTX 3060 class card[4]. The phone build is far lighter, at a 3.9GB download and iOS 15.0 or newer[6].

The first ten hours follow the order the description sets out. You take private contracts out of the antique shop, work anomalies around the city, and the vehicle and the home open up along the way[2]. Deciding what to pursue first is harder than any fight in that stretch, which is usually how an open world with life systems attached behaves.

The Korean localisation is unusually complete for a game of this kind, and worth noting because it affects the languages it competes with. Steam lists full audio for English, Japanese, Simplified Chinese and Korean[4]. The Korean official site runs separately, and its footer links straight through to the odds page[3].

Two regions cannot download it at all. The App Store lookup returns nothing in Taiwan and Hong Kong, while the same query in Singapore returns the app normally[17]. For a player in Taiwan the working routes are Steam, Google Play and the PlayStation Store.

What has to be true for the icon to survive week one

The game suits a player who accepts a gacha but wants the odds written down somewhere before installing, who will follow a city story in a language it actually voices, and who does not resent spending an evening rebuilding a car instead of clearing a dungeon. A free account can see enough of all three to make the judgement without paying.

It does not suit everyone. A machine that cannot spare 70GB rules out the PC build immediately. So does an objection to random purchases as such, or an unwillingness to have a friend group’s progress split across four server regions[8].

The practical order is to take the 3.9GB phone build first, spend two hours with it, and clear PC storage afterwards if it holds. Settle the server at account creation, with whoever else intends to play. Leave any payment until the in-game store has been opened and the two recurring products have been read in full.

What remains unanswered is the rate on the board people are actually rolling. The standard board is open to four decimal places, and the seasonal one is not published anywhere this review could reach. This review got as far as the door of the pull screen and no further.

Sources

[1] Perfect World Games. NTE gacha probability notice, standard board. Accessed 3 September 2026.

[2] Valve. NTE: Neverness to Everness on Steam. Accessed 3 September 2026.

[3] Perfect World Games. NTE Korean official site. Accessed 3 September 2026.

[4] Valve. NTE Steam store data (appid 4508340). Accessed 3 September 2026.

[5] Valve. Tower of Fantasy Steam store data (appid 2064650). Accessed 3 September 2026.

[6] Apple. NTE App Store lookup data (id 6754593077). Accessed 3 September 2026.

[7] Sony Interactive Entertainment. NTE: Neverness to Everness on the Korean PlayStation Store. Accessed 3 September 2026.

[8] Perfect World Games. Launch notice for Steam, Epic Games Store and Samsung Galaxy Store. 8 July 2026.

[9] Google. NTE on Google Play, Korean listing. Accessed 3 September 2026.

[10] Valve. NTE Steam review aggregate. Accessed 3 September 2026.

[11] Valve. Steam current player count (appid 4508340). Accessed 3 September 2026.

[12] Apple. Japanese App Store top grossing games. Accessed 3 September 2026.

[13] Apple. NTE on the Korean App Store, with in-app purchase list. Accessed 3 September 2026.

[14] Valve. NTE Starter Pack store data (appid 4869730). Accessed 3 September 2026.

[15] Valve. NTE Core Expansion Pack store data (appid 5178430). Accessed 3 September 2026.

[16] Perfect World Games. NTE web top-up page. Accessed 3 September 2026.

[17] Apple. NTE App Store lookup, Taiwan. Accessed 3 September 2026.

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