Delta Force, Free-to-play military FPS with warfare, extraction and campaign modes

Five days before the anniversary season, the odds are the one thing Delta Force does not publish

A free military shooter that charges nothing to install and opens a six-tier coin menu once you are inside. Its Steam peak on 3 September 2026 was 105,867 players, the anniversary season starts on 8 September, and the per-coin price ranking flips depending on which store you open.

Where to play

Four operators in body armour running apart across a desert airstrip at dusk toward a waiting transport helicopter, dust hanging low over the hangars behind them

Delta Force sat in a different place on the Steam charts every time it was opened on 3 September 2026. At 17:00 UTC it held 28th on the most-played list with 51,484 people in game, at 18:00 it was 42nd with 38,534, and by the time this piece was written it had slid to 59th with 25,911[1]. One figure held steady across all three readings: a peak of 105,867 concurrent players for the day[1].

That is why no rank appears anywhere else in this review. A number that halves over an afternoon is wrong by the evening if it is printed as a fact. Everything below was read on 3 September 2026 from storefronts and official notices.

The reason the game is being talked about right now sits five days out. A Steam notice announced the second-anniversary season, Reorientation, for 8 September, along with a new support operator called Rover and his working dog Clover[4]. The current season, Meltdown, closes with an end-of-season event running 4 to 7 September[4].

Three modes, one client, and a roster of specialists

Delta Force is a military first-person shooter that costs nothing to install. In a first-person shooter the camera sits at the character’s eye level, so what you see is what the soldier sees. The Korean Steam page describes it as a new benchmark for next-generation tactical shooters and adds that elite operators customise their own weapons[2].

Three unlike things share the same client. The first is warfare, where dozens of players contest objectives on one large map. The second is extraction, a mode in which loot only becomes yours if you carry it to a designated exit and get out alive; die on the way and it stays where you fell. The third is the Black Hawk Down campaign, listed separately on Steam as extra content with no price attached[2].

Weapons are not the only choice on the table. Each operator brings different equipment, and the Korean Google Play description names a recon arrow, a magnetically attached explosive and a motorised exoskeleton among them[6].

How many people share a battlefield depends on which page you believe. Google Play in Korea says 48 players clash[6], the Korean PlayStation listing says 64 network players[7], and the Korean Xbox listing describes 32 against 32 with online multiplayer for 2 to 64[8]. The mobile figure and the console figure are not the same, so the platform has to be named alongside the number.

The 680-coin tier is the worst deal in Korea and the best in Japan

Getting in costs nothing. The Steam app record returns is_free as true[3], and the purchase area of the store page carries a single free-to-play line[2]. There is no paid base game and no paid expansion sitting behind it.

Payment happens entirely inside the client. In-App Purchases appears in the Steam category list[3], and the Korean App Store page prints the item list with prices attached[5]. The paid currency is called Delta Coins.

The Korean App Store offers six tiers: 60 coins for 1,400 won, 300 for 7,000, 680 for 17,000, 1,280 for 28,000, 3,280 for 70,000 and 6,480 for 140,000[5].

Divide those by the coins and the order inverts. The cheapest tier is 3,280 coins at roughly 21.3 won each. The most expensive is 680 coins at exactly 25 won each. Someone spending 17,000 won pays about 17 percent more per coin than someone spending 70,000. The usual assumption that the largest bundle is the best value does not survive contact with this price list.

Open the same list in the Japanese App Store and the ranking moves again: 160 yen, 760, 1,500, 3,080, 7,600 and 15,000 for the same six tiers[10]. There the 680-coin bundle is the cheapest per coin at about 2.21 yen, and the 60-coin bundle is the most expensive at about 2.67. The worst tier in one country is the best tier in the other. Bundle size is not a guide to value, and the arithmetic has to be done in whichever store the account belongs to.

Currency is not the only thing on sale. The top of the Korean list also holds Meltdown Supplies - Advanced at 4,100 won, BHD - Redefine at 8,400, Morphosis Deals at 1,400 and Silent Sentinel Supplies at 1,400[5]. Meltdown is the name of the season now ending, which makes the first of those look like a seasonal product, though no official document was found that calls it a battle pass.

Ceilings and floors move with the storefront too. Bundles on the Korean Xbox listing run from 1,300 won to 130,000[8], while Google Play in Korea describes in-app purchases as costing between 200 won and 150,000 per item[6].

Another draw opens on 4 September

Random draws are a standing fixture rather than an occasional event, and the official Steam notices set out the rules themselves. The notice dated 3 September describes the Bastet Appearance Lucky Draw running from 4 September to 3 October, with a first draw costing 10 Delta Coins or Delta Tickets, no duplicate rewards in the prize pool, and a randomly selected Bastet appearance as the reward for completing a full cycle[4].

Two currencies matter here. Delta Tickets accumulate through play and Delta Coins arrive through payment, and the notices state that both are accepted in the same draw[4]. A player who never pays can still turn the wheel.

These events do not pause between seasons. The Fine China draw that opened on 28 August runs until 26 September, so the Bastet draw on 4 September overlaps with it[4]. Cybertoxin, Dreamland and Sea Gleam preceded them over the summer[4].

The probabilities themselves are missing. The official Korean site links out to the terms of service, the privacy policy and the cookie policy, and nothing else[9]. The stores confirm the mechanic without quantifying it: the Korean App Store lists random boxes among the content elements[5], Google Play in Korea gives in-game purchases including random items as the reason for its rating[6], and the Korean PlayStation page notes that purchasable content includes probabilistic items[7]. What drops at what rate is visible only from inside the game.

A 1.5 GB download and the first ten hours

The mobile build is about 1.5 GB. The Korean App Store lists version 1.202.37114, released on 30 June 2026[5], and Google Play in Korea reports more than ten million downloads[6].

What the first ten hours feel like depends on the door you come through. Warfare has the simplest rules and is the reasonable place to learn the controls. Extraction adds one more, and it changes everything: fighting well and leaving alive are separate problems, so it is possible to win every exchange and still walk out with nothing. The campaign runs solo, which makes it the low-pressure way to try weapons before anyone is shooting back with a scoreboard attached.

None of that works offline. The Korean PlayStation listing states plainly that online play is required[7].

A few things are worth checking before moving between machines. The Steam category list includes cross-platform multiplayer and full controller support[3], and twelve interface languages are supported[3]. Regional sites exist alongside the global one, and the Korean Google Play description links a local video channel and community board directly[6][9].

Even the name shifts by market. The Korean official site writes the title in Korean script[9], while the Korean listings on Steam, the App Store and Google Play all register the Latin spelling[2][5][6]. Store searches work best with the Latin one.

Nineteen in one store, twelve in another

Age ratings disagree inside a single country. The Steam app record gives a required age of 19 in Korea[3], Google Play there classifies the game as unsuitable for minors under the national board[6], and the Korean App Store shows 19+[5]. The Korean Xbox listing, for the same game, shows 12 and over[8].

Cross a border and the spread widens. The Japanese App Store page shows 13+[10]. Same app, same item list, six years of difference in what the label says.

The people this suits are easy to name: anyone who wants a large-scale competitive shooter without paying to try it, anyone who wants the same account on a PC, a console and a phone, and anyone drawn to the particular tension of carrying loot toward an exit.

The people it does not suit are just as clear. Anyone uncomfortable spending money against undisclosed odds, anyone who finds a new cosmetic event every month tiring, and anyone looking for a shooter to play without a connection.

The practical move is to wait for the season to open on 8 September, install it, play a few rounds of warfare and leave the coin menu closed until the modes make sense. One question survives that plan. Not one of the four storefronts explains why the same game is rated 19 in three of them and 12 in the fourth.

Sources

[1] Valve. Steam most played chart. Accessed 3 September 2026.

[2] Valve. Delta Force Steam store page (Korean). Accessed 3 September 2026.

[3] Valve. Steam app details API, appid 2507950. Accessed 3 September 2026.

[4] Team Jade. Delta Force official Steam announcements. Accessed 3 September 2026.

[5] Apple. Delta Force on the App Store (Korea). Accessed 3 September 2026.

[6] Google. Delta Force on Google Play (Korea). Accessed 3 September 2026.

[7] Sony Interactive Entertainment. Delta Force (F2P) on the PlayStation Store (Korea). Accessed 3 September 2026.

[8] Microsoft. Delta Force on the Xbox store (Korea). Accessed 3 September 2026.

[9] Team Jade. Delta Force official site (Korean). Accessed 3 September 2026.

[10] Apple. Delta Force on the App Store (Japan). Accessed 3 September 2026.

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