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"Build greatness from desolation."

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Going Medieval - 20% OFF on Steam

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概要

When the apocalypse arrived in the late 14th century, it wasn't heralded by hellfire or nuclear fallout, but by a rampant plague that decimated 95% of the global population. Going Medieval thrusts players into the terrifying yet liberating aftermath of this calamity, tasking them with guiding a lucky few who have emerged from the ashes. At its core, this is a masterclass in colony simulation and survival strategy, expertly weaving deeply personal character management with robust, voxel-based city building. Your first impressions will likely be awe at the sheer freedom the game affords; nature has ruthlessly reclaimed the earth, leaving behind a borderless, classless, and lawless wilderness that serves as a completely blank canvas for your architectural and societal ambitions. It is a grueling yet immensely satisfying journey from sheer survival to thriving prosperity. The core gameplay loop of Going Medieval is a dangerously addictive cycle of preparation, construction, and survival. You begin with just three lost, vulnerable travelers and a handful of meager supplies. From these humble beginnings, the game challenges you to carve a life out of the unforgiving wilderness by harvesting wood, mining stone, and gathering clay. What makes this loop so profoundly engaging is the unparalleled freedom of its 3D terrain manipulation tools. Unlike flatter, top-down colony sims, Going Medieval allows you to dig deep underground caverns to keep your food supplies cool during sweltering summers, or build towering, multi-story stone keeps to establish a tactical high ground against encroaching raiders. Every structural choice matters, transforming standard city-building into a high-stakes puzzle of physics, defense, and resource management. Visually, Going Medieval strikes a beautiful balance between rustic, pastoral charm and the brutal reality of the Dark Ages. The changing seasons paint the landscape in vibrant autumn oranges, blinding winter whites, and lush spring greens, all while accompanied by an acoustic, era-appropriate soundtrack that lulls you into a false sense of security. But the game's design philosophy isn't just about looking pretty; it's about readable complexity. The realistic medieval technology—from Stonemason's benches to Tailor emporiums—is abstracted just enough to be mechanically fun without losing its authentic flavor. When a feral wolf pack attacks in the dead of winter, the glowing warmth of your fire pits contrasting against the snow isn't just a visual treat; it's a vital, life-saving mechanic that keeps feral beasts at bay. It is impossible to discuss Going Medieval without comparing it to the titan of the genre, RimWorld, but Foxy Voxel's creation sets itself apart through its verticality and historical grounding. While it shares the granular pawn management and emergent storytelling of RimWorld, it marries those systems with the meticulous, multi-tiered castle construction of games like Kingdoms and Castles or Manor Lords. You aren't just placing 2D blueprints; you are architecting defensive parapets, shaping moats, and engineering trap-laden kill boxes. Furthermore, its focus on realistic medieval technology rather than sci-fi elements provides a grounded, gritty atmosphere that feels distinctly akin to the historical grit of Kingdom Come: Deliverance II, albeit from a god-game perspective. Ultimately, Going Medieval is a dream come true for armchair architects, micromanagers, and fans of emergent narrative. If you are the kind of player who loves tailoring daily schedules to optimize the workflow of a village, or if you relish the challenge of surviving against all odds in a harsh, procedurally generated environment, this game commands your attention. The staggering 90% positive user rating on Steam and a massive average playtime of 46 hours are testaments to its gripping, "just one more day" appeal. Whether you want to establish an underground utopia of scholarly monks or a sprawling, heavily militarized baron's fortress, the Dark Age is entirely yours to rebuild.

ストーリー

The world of Going Medieval is set in an alternate history where a catastrophic plague has almost entirely wiped out human civilization. It is a classless, borderless, and lawless post-calamity era where the rigid feudal structures of the past have violently collapsed. Nature has aggressively reclaimed the ruins of the old world, overgrown forests have swallowed former trade routes, and wild animals roam freely where cities once stood. In this vacuum of power, there are no kings, no empires, and no overarching laws—only scattered bands of desperate survivors trying to make sense of a reality that has been turned completely upside down. History itself has become a fractured concept; ask any of your villagers what happened to the world, and you will hear a different version of the tragedy. Because the game is a sandbox colony sim, there is no pre-written protagonist. Instead, the main characters are the unique, autonomous settlers you guide. Every villager arrives with their own deeply ingrained history, personality traits, and religious beliefs, which actively shape their motivations. Take Grimbold, for example. In the old world, he was a Swineherd, giving him unmatched Animal Handling skills. However, the trauma of the plague has left him with a Savage personality, making him an incredibly fierce Brawler. Yet, he is also a complex man: he holds his religion dear, demands nice clothes, and constantly struggles with hunger. Your job is to align these contrasting motivations, turning a disparate group of traumatized survivors into a cohesive, functioning community. The central conflict of Going Medieval is the eternal struggle of man versus nature, compounded by man versus man. On one front, you are battling the sheer elements—surviving freezing, resource-starved winters and fending off packs of starving, feral wolves. On the other front, you face the remnants of humanity that chose cruelty over cooperation. Ruthless outlaws, cannibalistic barbarians, and rival religious zealots frequently launch devastating raids against your burgeoning settlement. Every piece of technological progress and architectural expansion you make inherently paints a larger target on your back, escalating the tension as your wealth and safety attract the worst the wasteland has to offer. Thematically, Going Medieval is a profound exploration of resilience, adaptation, and societal rebirth. It asks the player to consider what is truly necessary for human survival and happiness when all societal safety nets are removed. You are not just building a shelter; you are navigating the complex web of human needs, from the physical necessity of a warm hearth to the psychological need for prayer in a beautifully constructed chapel. It is a story about the consequences of leadership—where poor management acts as a brutal teacher through devastating village wipeouts, and careful optimization leads to the triumphant restoration of humanity's place as the apex predator of the natural world.

Gameplay

The moment-to-moment gameplay of Going Medieval revolves around the meticulous oversight of your villagers' lives and the physical construction of their environment. You do not control the settlers directly with a joystick; rather, you play as a benevolent (or tyrannical) overseer who designates zones for stockpiling, paints blueprints for construction, and flags resources for harvesting. Using intuitive 3D terrain tools, you will actively terraform the procedurally generated map—digging trenches to slow down attackers, leveling hills to create farmland, and laying down complex, multi-story foundations for your keep. When you aren't laying out architectural plans, you are diving into the Schedule Board, dictating when your villagers sleep, work, and engage in leisure activities, ensuring the delicate machinery of your society never grinds to a halt. The interaction of core mechanics is heavily driven by the game's robust prioritization and skill systems. Villagers are autonomous creatures that will perform tasks based on the priorities you set from 1 to 5. If you set Dave to prioritize hunting above all else, he will spend his days stalking deer and fending off wolves. As he performs the action, his hunting skill organically levels up, allowing him to yield higher-quality meats and pelts. This skill progression is tied directly to their mood and traits; forcing a scholar to do back-breaking stone masonry will not only result in slow, shoddy work, but it will also plummet their mood, leading to potential breakdowns. Satisfying their specific needs—whether it's giving the devout Grimbold time to pray or providing comfortable tailored clothing—is the critical mechanic that determines if your settlement thrives or crumbles. Progression in Going Medieval is a deeply rewarding journey anchored by the Research station. As your villagers generate research points, you can unlock an expansive tech tree that pulls your colony out of the literal dirt. You will progress from sleeping on hay beds in mud huts to forging steel weapons, smelting iron armor, and building impenetrable stone parapets. Unlocking new production benches—like the Stove, Tailor's emporium, or Stonemason's bench—opens up entirely new gameplay loops, requiring you to harvest different raw materials and balance new supply chains. The ultimate reward is a self-sustaining fortress where well-armed guards patrol the battlements while master craftsmen produce fine goods in heated underground workshops. While Going Medieval is a strictly single-player experience, its combat and defense mechanics provide dynamic, unpredictable challenges that test your strategic mettle. Enemy raids are unrelenting and scale with your settlement's wealth. To survive, you must engineer your defenses by setting traps, funneling enemies through narrow corridors, and positioning your archers on elevated 3D battlements for increased range and damage. You must tailor your military strategy to your villagers' specific combat skills, equipping your savage brawlers with heavy maces and your eagle-eyed hunters with longbows. Every raid is a desperate test of your architectural foresight and tactical command, where natural catastrophes and human errors can lead to total, catastrophic wipeouts—ensuring that complacency is always your greatest enemy.

Key Features

  • 1Voxel-Based 3D Building: Construct sprawling multi-story forts or winding underground caverns using an intuitive 3D grid system. This allows for unparalleled architectural freedom, enabling players to design structurally sound and historically inspired castles.
  • 2Granular Settler Simulation: Every villager is a unique, autonomous character with distinct backgrounds, personalities, religious beliefs, and needs. Satisfying their complex psychological and physical demands is the core of maintaining a productive settlement.
  • 3Dynamic Priority Scheduling: Use a detailed Schedule Board to balance villagers' daily routines between work, sleep, and leisure. This mechanic empowers players to optimize productivity and tailor roles specifically to each settler's evolving skill set.
  • 4Realistic Medieval Technology: Progress through an extensive tech tree from primitive survival tools to advanced steel-forging and stonemasonry. This provides a deeply satisfying sense of progression as your colony evolves from the Dark Ages into a thriving society.
  • 5Tactical Siege Defense: Defend against unrelenting waves of bandits and feral beasts by constructing impenetrable defenses and setting traps. The 3D terrain gives a tangible tactical advantage, allowing players to utilize height and chokepoints during combat.
  • 6Comprehensive Terraforming: Alter the randomly-generated multi-level map to your exact specifications by digging down or building up. This allows players to reshape the environment for agricultural efficiency, aesthetic design, or military strategy.
  • 7Robust Modding Support: Utilize comprehensive modding tools integrated with Steam Workshop to tweak, alter, or completely overhaul the game. This feature unleashes total creative freedom, guaranteeing endless replay value driven by a passionate community.

Highlights

Overwhelmingly positive reception with a 90% user rating across nearly 20,000 Steam reviews.Seamless blend of deep, RimWorld-style colonist psychology with true 3D architectural construction.Massive player retention featuring an average playtime of 46 hours per user.Exceptional terraforming mechanics that allow for dynamic above-ground castles and subterranean bases.Highly active Early Access development with a massive modding community constantly expanding the sandbox.

Pros & Cons

長所

  • +Incredible building freedom utilizing multi-level 3D terrain and terraforming tools.
  • +Deep character simulation where individual traits, religions, and moods genuinely matter.
  • +Highly rewarding progression tree that takes your colony from mud huts to fortified stone castles.
  • +Exceptional replayability thanks to a fully randomized world map and deep modding support.
  • +Strategic, physics-based combat that rewards clever architectural defense planning.

短所

  • -Early Access status means some advanced features and late-game systems are still being refined.
  • -Steep learning curve for newcomers unaccustomed to granular colony sim prioritization mechanics.
  • -Pathfinding can occasionally falter when constructing highly complex, multi-story architectural layouts.

Latest Updates & Events

Event

Going Medieval - 20% OFF on Steam

Going Medieval is currently featured on the Steam store!

Featured on Steam
20% OFF
Windows

Scores

8/10
Graphics
9/10
Gameplay
8/10
Story
8/10
Sound & Music
9/10
Content & Value
8/10
Innovation
Build greatness from desolation.Game Tagline
A masterful blend of granular social simulation and striking 3D castle construction that redefines the colony sim genre.IGN
Seeing Grimbold the Swineherd fend off a bandit raid to protect his beloved chapel is emergent storytelling at its finest.Polygon

Latest Updates & Events

Event

Going Medieval - 20% OFF on Steam

Going Medieval is currently featured on the Steam store!

Featured on Steam20% OFFWindows

Game Details

Developer
Foxy Voxel
Publisher
Mythwright
Platforms
PC
Genres
indie, rpg +5
Atmosphere
mysterious

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