Nostalgia with a Price Cut: An In-Depth Analysis of Under The Island’s Launch and Steam Featured Event
Under The Island brings 90s-inspired exploration to modern platforms with a 15% launch discount on Steam. Our deep dive explores the charm of Seashell Island against the backdrop of its technical hurdles and the promise of its vibrant world.

Introduction: A Love Letter to the Golden Era
In the ever-evolving landscape of indie gaming, there is a persistent, rhythmic heartbeat that pulses with the nostalgia of the 1990s. This week, that heartbeat found a new vessel in Under The Island, a vibrant 2D action-adventure RPG from German developer Slime King Games. Released on February 17, 2026, the game arrives not just as a new title, but as a carefully crafted homage to the top-down classics that defined a generation of gamers.
Published by Top Hat Studios, Inc. and Doyoyo Games, Under The Island attempts to capture the lightning-in-a-bottle magic of the 16-bit era while introducing modern sensibilities. To celebrate its global debut across PC and consoles, the developers have launched a significant promotional event: a 15% discount on Steam. This move is more than just a price cut; it is a strategic invitation for players to dive into the mysteries of Seashell Island at a time when the indie market is more crowded than ever.
In this GameSnapshots analysis, we explore the intricacies of Nia’s journey, the technical landscape of the launch version, and whether this nostalgic trip is worth your investment during its featured Steam event.
What’s New: The Arrival of Seashell Island
The "update" in question is the game’s official transition from a highly anticipated indie project to a live, multi-platform product. Launching at a base price of $19.99, the current Steam promotion brings the entry cost down to approximately $16.99, a competitive price point for a title of this scope.
The World of Nia and the Hockey Stick
At the center of Under The Island is Nia, a newcomer to Seashell Island who quickly discovers that her new home is literally sinking. Armed with a trusty hockey stick—a whimsical choice that sets the tone for the game's lighthearted yet urgent narrative—players must navigate a world built on the ruins of the ancient Volarian civilization.
Detailed Breakdown of Content:
- Six Interconnected Biomes: The game world is divided into six distinct regions, each offering unique environmental challenges. These range from frozen ice caps and sun-drenched tropical villages to more surreal locations like sentient greenhouses and the treacherous dusty deserts.
- The Volarian Mystery: Beneath the surface of the island lies a narrative layer involving an ancient civilization. This adds a sense of verticality and historical depth to the exploration, as Nia uncovers artifacts and secrets that explain why the island is sinking.
- Progression Mechanics: Unlike modern RPGs that rely on experience points, Under The Island focuses on discovery-based progression. Players find treasures, loot dungeons, and engage in trades with both NPCs and the local fauna to unlock new abilities and tools.
- Whimsical Enemy Design: The game features a bestiary that feels pulled from a 90s Saturday morning cartoon, including vomiting eggplants and tunnelling wolves, requiring players to adapt their combat strategies beyond simple button mashing.
Impact Analysis: The Strategic Launch
The decision to launch with a 15% discount on Steam is a clear signal from Top Hat Studios that they are aiming for a high initial player volume. In the current gaming climate, the "first week" is critical for visibility on Steam’s algorithmic front page. By being a featured title, Under The Island gains a level of exposure that many indie games struggle to achieve.
Gameplay Impact
The impact of the game’s design choices is immediate. The 2D top-down perspective, combined with the vibrant pixel art of Simone Grünewald (formerly of Daedalic Entertainment), creates an inviting atmosphere. However, the gameplay itself is intentionally non-linear. This "player-driven exploration" means that the impact on the player experience is one of high agency—but also high risk.
Players are encouraged to wander, but this has led to instances where they stumble into high-level areas prematurely. This design philosophy mirrors the "figure it out yourself" mentality of the 90s, which provides a refreshing lack of hand-holding but may alienate players accustomed to more guided modern experiences.
Community Impact
The launch has sparked a flurry of activity in the community, particularly regarding the game’s side activities. Features like cook-off competitions and the quest to reunite lost cats have become social media talking points, allowing the community to share moments of levity amidst the primary mission of saving the island. These mechanics serve to humanize the world and create a sense of belonging for the player within the Seashell Island community.
Player Reactions: A Mixed Bag of Charm and Frustration
As with many ambitious indie launches, the initial player and critic reaction has been polarized. While the aesthetic appeal is undisputed, the technical execution has faced scrutiny.
The Positives
- Aesthetic Brilliance: Players have universally praised the art style. The use of color and character design brings a warmth to the game that sets it apart from the more "gritty" retro-inspired titles.
- Nostalgia Factor: For those who grew up with the SNES and Game Boy Color, Under The Island feels like a long-lost sequel to their favorite childhood games. The "vibe" of the game is its strongest selling point.
The Negatives
- Technical Polish: Several critical reviews, including a prominent one from MonsterVine, have pointed out that the game is "plagued by bugs." These range from minor visual glitches to more frustrating issues like level design oversights.
- The Phantom Grove Problem: A specific point of contention among players is the Phantom Grove area. Reports indicate that this zone contains enemies that are either impossible to hit or multiply so rapidly that they overwhelm the player, leading to a feeling of artificial difficulty rather than a fair challenge.
- Audio Repetition: While the initial tracks are catchy, players spending hours in a single biome have noted that the music variety is lacking. The repetitive loops can become grating during long puzzle-solving sessions.
Comparison: Standing Against the Titans
To understand where Under The Island fits, we must compare it to both its inspirations and its modern competitors.
Against the Classics (The Legend of Zelda: A Link to the Past)
While Under The Island mimics the perspective and basic combat of Zelda, it diverges in its progression. Zelda is often a series of keys and locks (get the hookshot to cross the gap). Under The Island leans more into the RPG and trading aspects, making the world feel more like a living community than a series of static dungeons.
Against Modern Peers (Stardew Valley, Eastward)
In terms of charm and NPC interaction, the game draws parallels to Stardew Valley, though without the farming focus. Compared to Eastward, which is another high-fidelity pixel art adventure, Under The Island feels more open and less linear, but it currently lacks the narrative polish and technical stability that Eastward possessed at launch.
Future Outlook: The Road to Polish
The future of Under The Island depends heavily on the developer's response to the current "Mixed" feedback. Slime King Games has a "breakout title" on their hands, but the window to fix technical issues is narrow.
We expect the following in the coming months:
- Hotfixes for Level Design: Addressing the balance issues in areas like the Phantom Grove is likely the top priority.
- Performance Optimization: Patches to resolve the bugs reported during the launch week.
- Expanded Content: Given the framework of the six biomes, there is significant room for "New Game+" modes or additional side-quests to flesh out the Volarian lore.
If the developers can iron out the frustrations, the 15% discount period may be remembered as the beginning of a cult classic. If left unpatched, however, the game risks being remembered only for its art rather than its gameplay.
Conclusion: Summary and Recommendation
Under The Island is a game of immense heart and undeniable style. It captures the whimsy of the 90s with a precision that few indie titles manage. The inclusion of unique mechanics like the hockey stick combat and the deep exploration of the Volarian ruins makes for a compelling premise.
Our Recommendation:
- For Nostalgia Seekers: If you have a high tolerance for "indie jank" and a deep love for 90s aesthetics, the 15% Steam discount makes this a must-buy. The charm of Seashell Island is worth the occasional bug.
- For Polished-Experience Seekers: If you prefer your games to be bug-free and perfectly balanced, you might want to wait for a few patches. The game has a solid foundation, but it currently feels like it needed a few more weeks in the oven.
Ultimately, Slime King Games has delivered a vibrant world that deserves to be explored. Whether Nia can successfully save her island—and whether the game can save itself from its technical hurdles—remains to be seen. But for now, the discount offers a tempting entry point into one of 2026's most colorful adventures.
Final Verdict: A beautiful, ambitious, yet slightly unpolished tribute to the 2D action-adventures of yesteryear. 7/10 at launch, with potential for an 8.5/10 after patching.
Sources
- https://www.rpgsite.net/news/19643-2d-exploration-based-action-adventure-rpgunder-island-now-available-for-consoles-pc
- https://www.gamespress.com/en-GB/Discover-whats-UNDER-THE-ISLAND-out-today-A-charming-90s-action-advent
- https://bleedingcool.com/games/under-the-island-drops-launch-trailer-with-release/
- https://store.steampowered.com/app/1583520/Under_The_Island/?curator_clanid=45531068
- https://monstervine.com/2026/02/under-the-island-review/
- https://nichegamer.com/reviews/under-the-island-review/
- https://store.steampowered.com/app/1583520/Under_The_Island/
- https://steamdb.info/app/1583520/
